Bluff subtlety to hide your game!
Players secretly gamble at the beginning of the game on the arrival ranking of the 3 first horses (out of 5 in total).
In turns, each player moves a horse of his / her choice a number of squares defined by the die:
. he or she can shift the horse he/her gambled on to bring it closer to the arrival point, or make it jump the risky fences (special squares);
. but he or she can also shift a horse on which the player has not gambled: his or her goal is to get rid of it thanks to other players.
Be aware of special squares: they will put pressure on you and force you tot take risks.
The winner is often the best to bluff.
a game by Jacques Gardeil, illustrated by Stéphane Poinsot
from 2 to 16 players, from 7 years old - duration: 20 min
Includes: 1 board of game made of wood, 1 baize mat, 5 metal horses, 1 die, the rules of the game.